Overrun: Realtime Environment
Overrun was a personal Realtime environment project done during my time at Vertex School.
Here you can find a breakdown of the work I did for the overrun environment I built : Level 80 Article
My scene is based on the eye-catching digital painting by Andreas Rocha. The original art really appealed to me as I really like post-apocalyptic scenes with sci-fi elements. I used it as a base and expanded on it by using secondary references.
The environment was of a 19th-century lab/classroom and I collected a lot of material on everything I wondered how to portray: what kind of floor tiles were common, what types of lab equipment, the sort of woods and metals they used, and what sort of chairs and tables were common in classrooms and labs back then.
The second major element I had to tackle was the alien infestation. I looked a lot into aliens in movies and series like the Alien franchise, David Cronenberg films, Stranger Things, Arrival, etc. I really love those films/shows and their aesthetic. I tried to find the right balance to fit the growing tree into an alien-inspired environment.
Here’s some of the frames and behind the scenes from it.
Another feature I wanted to explore was the pipeline between Houdini assets and Unreal Engine, so I built a system that allowed me to draw curves inside the engine and convert them to tentacles, with an ability to vary the noise applied to them in-engine. That allowed me to play with the location of the tentacles easily in the engine, allowing some fast iterations on it